Introducing NVIDIA DLSS 3 (2024)

By Henry C Lin and Andrew Burnes on September 20, 2022 | Featured Stories GeForce RTX GPUs NVIDIA DLSS NVIDIA RTX Ray Tracing

NVIDIA DLSS revolutionized graphics by using AI super resolution and Tensor Cores on GeForce RTX GPUs to boost frame rates while delivering crisp, high quality images that rival native resolution. Since the release of DLSS, 216 games and apps have incorporated the technology, providing faster frame rates and the performance headroom to make real-time videogame ray tracing a reality.

Today, we are excited to announce NVIDIA DLSS 3, the next revolution in neural graphics. Combining DLSS Super Resolution, all-new DLSS Frame Generation, and NVIDIA Reflex, running on the new hardware capabilities of GeForce RTX 40 Series GPUs, DLSS 3 multiplies performance by up to 4X over brute-force rendering. DLSS 3 is already being rapidly adopted by the ecosystem, with over 35 games and applications integrating the technology, the first of which launch in October.

The Evolution of NVIDIA DLSS

When we first introduced NVIDIA DLSS, we set out to redefine real-time rendering through AI-based super resolution - rendering fewer pixels and then using AI to construct sharp, higher resolution images. Less than two years later, we introduced the world to NVIDIA DLSS 2, which further improved image quality and performance with a generalized neural network that could adapt to all games and scenes without specific training. DLSS 2 is now widely adopted in 216 games and apps, along with support in Unity and Unreal Engine. DLSS 2 continues to improve through ongoing training on NVIDIA’s AI supercomputer, with 4 major updates released to date, which have brought further enhancements to image quality.

Introducing NVIDIA DLSS 3 - A Revolution in Neural Graphics

DLSS 3 is a revolutionary breakthrough in AI-powered graphics that massively boosts performance, while maintaining great image quality and responsiveness. Building upon DLSS Super Resolution, DLSS 3 adds Optical Multi Frame Generation to generate entirely new frames, and integrates NVIDIA Reflex low latency technology for optimal responsiveness. DLSS 3 is powered by the new fourth-generation Tensor Cores and Optical Flow Accelerator of the NVIDIA Ada Lovelace architecture, which powers GeForce RTX 40 Series graphics cards.

The DLSS Frame Generation convolutional autoencoder takes 4 inputs – current and prior game frames, an optical flow field generated by Ada’s Optical Flow Accelerator, and game engine data such as motion vectors and depth.

Ada’s Optical Flow Accelerator analyzes two sequential in-game frames and calculates an optical flow field. The optical flow field captures the direction and speed at which pixels are moving from frame 1 to frame 2. The Optical Flow Accelerator is able to capture pixel-level information such as particles, reflections, shadows, and lighting, which are not included in game engine motion vector calculations. In the motorcycle example below, the motion flow of the motorcyclist accurately represents that the shadow stays in roughly the same place on the screen with respect to their bike.

Whereas the Optical Flow Accelerator accurately tracks pixel level effects such as reflections, DLSS 3 also uses game engine motion vectors to precisely track the movement of geometry in the scene. In the example below, game motion vectors accurately track the movement of the road moving past the motorcyclist, but not their shadow. Generating frames using engine motion vectors alone would result in visual anomalies like stuttering on the shadow.

For each pixel, the DLSS Frame Generation AI network decides how to use information from the game motion vectors, the optical flow field, and the sequential game frames to create intermediate frames. By using both engine motion vectors and optical flow to track motion, the DLSS Frame Generation network is able to accurately reconstruct both geometry and effects, as seen in the picture below.

With DLSS 3 enabled, AI is reconstructing three-fourths of the first frame with DLSS Super Resolution, and reconstructing the entire second frame using DLSS Frame Generation. In total, DLSS 3 reconstructs seven-eighths of the total displayed pixels, increasing performance significantly!

DLSS 3 also incorporates NVIDIA Reflex, which synchronizes the GPU and CPU, ensuring optimum responsiveness and low system latency. Lower system latency makes game controls more responsive, and ensures on-screen actions occur almost instantaneously once you click your mouse or other control input. When compared to native, DLSS 3 can reduce latency by up to 2X.

In a pre-release version of Cyberpunk 2077’s new Ray Tracing: Overdrive mode, DLSS 3 enables DLSS Super Resolution, DLSS Frame Generation, and NVIDIA Reflex to boost performance by up to 4X, and increase responsiveness by 2X, compared to native resolution, all while maintaining great image quality.

NVIDIA DLSS 3 Can Double CPU Bound Performance

DLSS Frame Generation executes as a post-process on the GPU, allowing the AI network to boost frame rates even when the game is bottlenecked by the CPU. For CPU-limited games, such as those that are physics-heavy or involve large worlds, DLSS 3 allows GeForce RTX 40 Series graphics cards to render at up to twice the frame rate over what the CPU is able to compute. In Microsoft Flight Simulator for example, with the 1:1 real-world recreation of our planet, DLSS 3 boosts FPS by up to 2X.

NVIDIA DLSS 3 Multiplies Performance By Up To 4X

Across a set of games and engines, DLSS 3 helps increase GeForce RTX 40 Series performance by up to 4X compared to traditional rendering:

DLSS 3 delivers total gaming performance, advanced AI networks and Reflex software algorithms, dedicated Tensor Core and Optical Flow hardware, and an NVIDIA Supercomputer that continuously trains and improves AI networks. GeForce RTX 40 Series users get faster frame rates, quick responsiveness, and great image quality, which is only possible through full stack innovation.

NVIDIA DLSS 3: Available This October

The combination of ray tracing and AI technologies has revolutionized video games by simultaneously delivering dramatic improvements in image quality, along with massive uplifts in performance, a feat that was unheard of before the invention of RTX and DLSS.

DLSS 3 builds upon our pioneering work in AI for games, boosting performance by up to 4X, making full ray-traced games a reality, and giving gamers the power to enjoy fully simulated worlds, as demonstrated by NVIDIA Racer RTX.

And DLSS 3 has already received support from many of the world’s leading game developers and engines, with more than 35 games and applications announcing support, the first of which launch in October.

DLSS 3 games are backwards compatible with DLSS 2 technology. DLSS 3 technology is supported on GeForce RTX 40 Series GPUs. It includes 3 features: our new Frame Generation tech, Super Resolution (the key innovation of DLSS 2), and Reflex. Developers simply integrate DLSS 3, and DLSS 2 is supported by default. NVIDIA continues to improve DLSS 2 by researching and training the AI for DLSS Super Resolution, and will provide model updates for all GeForce RTX gamers, as we’ve been doing since the initial release of DLSS.

Together with the other marvels of the NVIDIA Ada Lovelace architecture, DLSS 3 delivers next-gen performance. Get further details about GeForce RTX 40 Series graphics cards, new Ada technologies, and games incorporating them on GeForce.com.

Introducing NVIDIA DLSS 3 (2024)

FAQs

Introducing NVIDIA DLSS 3? ›

NVIDIA DLSS 3 will accelerate performance significantly, NVIDIA Reflex will reduce system latency, making gameplay more responsive, and ray-traced effects arriving post-launch will take your graphics to the next level, further enhancing your experience.

Is DLSS 3 only for 40 series? ›

DLSS 3 is only available on Nvidia's latest Ada Lovelace architecture, thus it can only work on GeForce RTX 40-series GPUs.

Should I enable DLSS 3? ›

DLSS 3 can experience latency issues with V-Sync turned on, or when used on entry-level hardware that can't natively render the game beyond 30 frames per second. Still, DLSS 3 is impressive technology and well worth using in most games. DLSS can also improve image quality.

When did DLSS 3 come out? ›

Release history
ReleaseRelease date
1.0February 2019
"1.9" (unofficial name)August 2019
2.0April 2020
3.0September 2022
1 more row

Is DLSS 3 on RTX 30 series? ›

However, these advancements, particularly the Frame Generation feature of DLSS 3 that relies on the Ada Lovelace architecture's dedicated hardware, are not officially available on the older GeForce RTX 20 and 30 series cards.

Will there be a DLSS 4? ›

Rumor has it that Nvidia plans to announce its RTX 50-series GPUs by the end of the year, with a possible release sometime in early 2025. There's a good chance that DLSS 4.0 will release alongside the new graphics cards, a strategy we saw Nvidia employ with the release of its RTX 40-series GPUs and DLSS 3.

How much does DLSS 3 improve performance? ›

does dlss 3 frame generation boost performance in gpu limited scenarios? In 4K it only boost fps maybe 10 or 20 fps while in 1440p it boost fps by about 50 or more.

Is FSR 3 better than DLSS 3? ›

Quality and performance:

Nvidia DLSS has proven to be a leader in image quality and performance optimization in many cases. It can render games at a higher resolution on lower settings, while FSR tends to offer slightly lower image quality but is more widely available.

Does DLSS 3 cause input lag? ›

While DLSS3 adds input lag, nVidia have a anti lag system to completely remove the additional input lag. Basically you will have much more frames, but the same ammount of input lag than DLSS Frame Generation OFF.

Why is DLSS 3 exclusive? ›

DLSS 3.0/3.5

This also means that for every new image rendered, a new image is generated. For the time being, however, it remains exclusive to RTX 4000 series graphics cards, due to the inclusion of a new-generation Optical Flow Accelerator.

Which game supports DLSS 3? ›

DLSS games you can play right now:
  • Ad Infinitum.
  • AirportSim.
  • Alan Wake 2.
  • Alone In The Dark (2024)
  • Arcadegeddon.
  • Ash Echoes.
  • Atomic Heart.
  • A Plague Tale: Requiem.
May 29, 2024

Is DLSS 3 only on 40 series cards? ›

Sorry, RTX 30 owners.

Nvidia has confirmed that its third-generation supersampling tech, DLSS, will be available exclusively on its recently-announced RTX 40 series of desktop graphics cards.

Does the RTX 3060 support DLSS 3? ›

That's still some fairly fuzzy reasoning if you ask us, but the bottom line is that owners of RTX 2000 series, such as the RTX 2060, and RTX 3000 cards, such as the RTX 3060, will be able to use the very latest DLSS 3.5 ray reconstruction tech but won't have access to the 'older' DLSS 3 frame generation tech, which was ...

Do I need DLSS 3? ›

The main difference you will see with DLSS 3, therefore, is smoothness of visuals. If there are any gaps in the animation, the AI fills them. The camera movement, Spidey's animation and shadow are all smoothed out with DLSS 3 frame generation, to create a more lifelike and more natural result.

Is DLSS 3 available for 20 series? ›

NVIDIA's latest RTX 40 series graphics cards feature impressive new technologies like DLSS 3 that can significantly enhance performance and image quality in games. However, owners of older 20 and 30 series NVIDIA GeForce RTX cards cannot officially benefit from these cutting-edge advances.

Is DLSS 3 available for 30 series reddit? ›

Dlss 3 has three components, the dlss can be used by any nvidia card that supports dlss. Frame generation can only run on 40 series cards onwards. Now, technically, frame generation can run on 30 series cards.

Does the RTX 4060 support DLSS 3? ›

The GeForce RTX™ 4060 lets you take on the latest games and apps with the ultra-efficient NVIDIA Ada Lovelace architecture. Experience immersive, AI-accelerated gaming with ray tracing and DLSS 3, and supercharge your creative process and productivity with NVIDIA Studio.

Does the RTX 4050 have DLSS 3? ›

Architecture which, again, unlocks DLSS 3 and its best-in-class frame generation tech. This was a useful bonus when the RTX 4050 launched early in 2023 and has only become stronger since, with the number of DLSS 3-ready games rapidly approaching the 100 mark.

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